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GPU Eroded Terrain - OBSOLETE GPU Eroded Terrain - OBSOLETE
Posted by: marsnomercy

Video duration: 40 seconds

THIS VIDEO IS OBSOLETE!
you can find a new version here:
http://www.youtub e.com/watch?v=9Fg32E TGSwM
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A terrain generated with Perlin Noise and eroded using the thermal erosion algorithm proposed by "Musgrave, Kolb and Mace".
The animation is made with Blender.
This is part of my GPGPU thesis project, for more info: http://www.m3xbox.co m/GPU_blog/

Related: 3d, animation, blender, erosion, generation, gpgpu, gpu, noise, perlin, rendering, terrain, thermal

Real-time GPU terrain thermal erosion - 1 - improved version Real-time GPU terrain thermal erosion - 1 - improved version
Posted by: marsnomercy

Video duration: 19 seconds

GPU Terrains - http://www.m3xbox.co m/GPU_blog/
my first thermal erosion algorithm in action, the terrain is generated by Perlin Noise and rendered by my (simple) terrain OpenGL engine.
The FPS of the program are passed from 1.8 to 71.4 in this new version.

Related: 3d, engine, erosion, gpgpu, gpu, opengl, terrain, thermal

BMX crash BMX crash
Posted by: marsnomercy

Video duration: 12 seconds

I have a BMX crash trying to do a wallride in a canal with a lot of mud...

Related: bmx, crash

Real-time GPU terrain thermal erosion - 1 Real-time GPU terrain thermal erosion - 1
Posted by: marsnomercy

Video duration: 50 seconds

GPU Terrains - http://www.m3xbox.co m/GPU_blog/
my first thermal erosion algorithm in action, the terrain is generated by Perlin noise and rendered by my (simple) terrain OpenGL engine.

Related: 3d, erosion, gpgpu, gpu, noise, opengl, perlin, real-time, terrain, thermal

bmx&mud bmx&mud
Posted by: marsnomercy

Video duration: 21 seconds

a friend crashes into mud with his BMX :)

Related: bmx, crash, jackass, mud

Real-time GPU terrain thermal erosion - 2 Real-time GPU terrain thermal erosion - 2
Posted by: marsnomercy

Video duration: 38 seconds

GPU Terrains - http://www.m3xbox.co m/GPU_blog/
my second thermal erosion algorithm in action, the terrain is generated by Perlin noise and rendered by my (simple) terrain OpenGL engine.

Related: 3d, erosion, gpgpu, gpu, noise, opengl, perlin, real-time, terrain, thermal

GPU Eroded Terrain - Perlin Noise - version 2 GPU Eroded Terrain - Perlin Noise - version 2
Posted by: marsnomercy

Video duration: 40 seconds

GPU Terrains - http://www.m3xbox.co m/GPU_blog/
A terrain generated with Perlin Noise and eroded using the thermal erosion algorithm I've developed.
The animation is made with Blender.
This video has been made for my thesis project "Generation and Erosion of Terrains with a GPU".

Related: 3d, animation, blender, erosion, generation, glsl, gpgpu, gpu, noise, opengl, perlin, shader, terrain, thermal

GPU Eroded Terrain - Fault Formation - version 2 GPU Eroded Terrain - Fault Formation - version 2
Posted by: marsnomercy

Video duration: 40 seconds

GPU Terrains - http://www.m3xbox.co m/GPU_blog/
A terrain generated with Fault Formation blurred (5 iterarions) and eroded using the thermal erosion algorithm I've developed.
The animation is made with Blender.
This video has been made for my thesis project "Generation and Erosion of Terrains with a GPU".

Related: 3d, animation, blender, erosion, fault, formation, generation, glsl, gpgpu, gpu, opengl, shader, terrain, thermal

GPU Eroded Terrain - Circles - version 2 GPU Eroded Terrain - Circles - version 2
Posted by: marsnomercy

Video duration: 40 seconds

GPU Terrains - http://www.m3xbox.co m/GPU_blog/
A terrain generated with Circles and eroded using the thermal erosion algorithm I've developed.
The animation is made with Blender.
This video has been made for my thesis project "Generation and Erosion of Terrains with a GPU".

Related: 3d, animation, blender, circles, erosion, generation, glsl, gpgpu, gpu, opengl, shader, terrain, thermal

Real-time GPU terrain thermal erosion - 2 - improved version Real-time GPU terrain thermal erosion - 2 - improved version
Posted by: marsnomercy

Video duration: 19 seconds

GPU Terrains - http://www.m3xbox.co m/GPU_blog/
my second thermal erosion algorithm in action, the terrain is generated by Perlin Noise and rendered by my (simple) terrain OpenGL engine.
The FPS of the program are passed from 3.1 to 71.4 in this new version.

Related: 3d, engine, erosion, gpgpu, gpu, opengl, terrain, thermal